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Showing posts from August, 2015

A quick review: Clash of Giants II, Ted Racier, GMT

I've played 3 games of this recently, two of the Galicia campaign game and one of the 1st Ypres (reverse side of map sheet) and thought I'd give a quick review.
WW1 is generally an less gamed conflict, and in my view rightly so to some extent. A lot of war games that I play feel like they have been crowbarred into being a competitive or interesting game where the historical situation was rather straight forward, attritional or one sided. However WW1 can work in 1914 or 1918, and hence most non strategic games on the topic focus on these two time periods.
Clash of Giants is a lot lot simpler and easier playing than the previous reviewed Somme 1918. Its a simple hex and counter that uses a chit pull activation system to create command and control chaos and simple but effective supply and combat systems that are evocative of the period.
The command and control system divides the map into areas with each area activated when its chit is drawn. Coupled with this you roll a die and …